Enginuity Skills Solution Game Launch - Skills Miner

Partnerships Spotlight - Mining future talent in gamification!!

Nicola McCuaig

Here at Nine Twenty we continue to partner and support unique and innovative organisations that help our future generations learn and understand our Technology & engineering sectors. With the birth of Insp-Hire in 2019 we are continually striving to help and showcase the IOT community in Scotland.

Our latest spotlight Partnership is Enginuity, who create practical solutions for individuals, educators, and manufacturing and engineering employers, using unmatched industry expertise and data and technology to help enable growth within the sector.

Recently, Enginuity have created an online game – powered by artificial intelligence – to identify people that have what it takes to power the nation’s economic recovery when the lockdown is lifted.

The launch of Skills Miner is part of Enginuity’s mission to create skills solutions for individuals, educators and employers to help close the skills gap in the engineering sector. The game has been brought forward from the summer to allow thousands of people in lockdown to have fun – and find out if they’ve got what it takes to transit from the virtual to the real-world workplace.



Sophisticated Artificial Intelligence algorithms monitor players performance and assess their aptitude for a whole raft of skills – from Observation and Assessment, Resilience, Digital Competency, Problem Solving and Critical Reasoning. Players of the game, which is based on Minecraft and aimed at players of all ages, will be guided to various levels, given assessments of their cerebral and dexterity strengths – then given a call to action to help them make an appropriate move through the gateway from the virtual to the real world.

Enginuity Skills Miner

“This is a game-changer,” says Enginuity CEO Ann Watson. “We have through our innovation lab, the ability to help young people to discover hidden talents – and unlock rewarding careers in something they might not have even considered.”

“Many of them might never realise their true potential without this initiative. Some of the beta version users have told us that game feedback was the one and only time that they had been told that they were good at something.”

The game, set in an electric car showroom and factory is aimed at young people and may have particular benefits for the 800,000 Not in Education, Employment, or Training (NEETs) in the UK – some from disadvantaged backgrounds – who would not otherwise be assessed by anyone in education, training or employment. Their talents often go unnoticed and unharnessed – and are of particular interest to game partners – The Prince’s Trust.

The game, which is free to access, went live on Tuesday, April 28th. It will help boost neurodiversity and reveal a myriad of vocational pathways to work in the real world.

Find out more and play Skills Miner.


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